Thursday, March 8, 2012

Bullets Blog Fantasy March Madness

Selection Sunday is 3/11 - First Round Starts 3/14 - Championship Game is 4/2
Toph and I had lunch today, and our goal was to come up with a new way to enjoy March Madness. Don't get me wrong - the typical bracket-filling-out, giant group of people style of play has no problems. But it feels like every year we each do like six of those and they all blend together and get stale. So we wanted to spice it up, Bullets Blog style. We went fantasy draft style, because if you know anything about the blog then you know that we love fantasy drafts. Here's the details:

  • First, you need a group of friends (or strangers) ranging in size from 2 up to 4 (if you're looking for an easy time) or like 8 or 10 (if you're really really into gambling and college basketball)
  • Draft. However you want to do it: auction, alternating, snake, whatever. Our setup allows us to trade draft picks. All that really matters is that each player has a roster to fill that consists of:
    • 3 guards
    • 3 forwards
    • 1 center
    • 1 utility/flex/wild card (we're still looking for an official name for this)
  • The following statistical categories each count as one point:
    • points
    • assists
    • rebounds
    • blocks
    • steals
  • At the end of the tournament, whoever's team's players combine for the most points is the winner
That seems fun and new, right? Well, we decided to get a little more creative because we have a lot of free time and we really like fantasy sports. We understand if you decide to leave these out of your own version. No hard feelings. 

The Pyramid
For the next few rules, you'll want to reference this pyramid of point distributions. It will all make sense in a minute:
Extremely crude, but it gets the job done. 
The Draft Restrictions
To fill the eight roster positions, two players from each level of the pyramid must be drafted. That means you can only draft two players total from the four #1 seeds combined
  • For example: let's assume that the four #1 seeds are going to be Kentucky, Syracuse, Kansas, and North Carolina. You can draft, say,  Harrison Barnes and Scoop Jardine, but you can not draft any other players from any of these four teams in addition to them. 
The Drop/Add Rules
After a round of the tournament is completed, you may drop a player (for any reason: injury, elimination, you don't actually need a reason at all) and replace him with a player from a lower level of the pyramid
  • For example (continuing on the example from above): if Syracuse is a #1 seed and they lose in the first round, I could replace Scoop Jardine with a player from any level of the pyramid. 
  • Another example: if a player from a #7 seed's team is eliminated, you can drop him and replace him with a player from the lowest level of the pyramid. You have to move down. Unless you are utilizing the....
Wild 4's Clause
To display how much we really devote ourselves to fantasy sports, we added in a clause that says:
  • You may drop a player from a 1, 2, or 3 seed and replace him with a player from a 4 seed. 
This sidesteps the whole "you have to move down" part and could end up benefiting us if a team like Notre Dame (are they going to be in the 4-seed range? I have no idea but roll with it) makes a deep run. Again, these transactions must be made in between rounds. 

And now, for the most ridiculous, nerdy addition to the BBFMM rule book:

The Caramello Combination Clause
All you need to know about the name is that Caramello bars are delicious. Basically, this states:
  • You may trade in two players from the same tier in exchange for one player from the tier above that, if and only if both players in the lower tier have been eliminated from the tournament. 
  • See the pyramid for other combinations of trades. For example:
    • Two bottom level (1 point each) for a C-level (2 points)
    • Two C-level (2 points each) for a B-level (4 points)
    • Two bottom level (1 each), a C-level (2), and a B-level (4) for a top level (8)
The point of this clause is to allow for roster turnover, so that nobody is ever actually eliminated from fantasy play. However, it still makes much more sense to just draft the guys that you think are going to contribute the most for the teams that are going to be around the longest. 

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